000
I was approached by the artist 000 to create a music video for their new EP. After getting a good understanding as to what they wanted I thought of using point cloud data in Blender to create something somewhat unique. Themes around mental health, integrity and water were high on the list. 
Filming and converting into point cloud data was the initial plan, but due to time and gpu constraints I chose to work with free use data. Thankfully a point cloud was found that I could work the themes around. A crumbling, compromised castle resting on a scarred landscape was the perfect location to work with.

The whole point cloud in Blender

Creating the scan line was pretty easy and quite effective

I was working with 1.5million points as that’s all my machine would realistically allow once I’d apply shader nodes. This was down from 15million in the original data. With the help of Keir Chaggar-Brown designing a workflow that would work with gpu limitations I was able to crack on with the creative side of the project.
I started work on this setup. The blue box controls the gradient for the point cloud. The green box is the scan line that moves over the pointcloud. The scan line itself doesn't have an animation attached to it, the movement of the pointcloud moving up out of the surface gives the elusion of the scan line moving.
Experimenting with scan frequency
Experimenting with scan frequency
Original point cloud texture
Original point cloud texture
Early experiments
Early experiments
Sky water effect
Sky water effect
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